DisassemblyManagerClearGroup Method |
Namespace: VIZCore3D.NET.Manager
public void ClearGroup()
private VIZCore3D.NET.VIZCore3DControl vizcore3d; private void AddGroup() { List<VIZCore3D.NET.Data.Node> child = vizcore3d.Object3D.GetChildObject3d( 0 /* Root Node Index */ , VIZCore3D.NET.Data.Object3DChildOption.CHILD_ONLY /* Sub Node */ ); for (int i = 0; i < child.Count; i++) { bool result = vizcore3d.Object3D.Disassembly.AddGroup( i /* ID : 0 ~ */ , child[i].Index /* NODE INDEX */ , true /* Recursive */ ); } } private void ClearGroup() { vizcore3d.Object3D.Disassembly.ClearGroup(); }