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MeasureManagerGetBoundBoxByPlaneVertex Method (ListInt32, Vector3D)

[바운드 박스] Vertex 좌표 반환

Namespace:  VIZCore3D.NET.Manager
Assembly:  VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.1104 (2.8.24.1104)
Syntax
C#
public BoundBoxParameter GetBoundBoxByPlaneVertex(
	List<int> index,
	Vector3D normal
)

Parameters

index
Type: System.Collections.GenericListInt32
노드 인덱스
normal
Type: VIZCore3D.NET.DataVector3D
면 방향(Normal)

Return Value

Type: BoundBoxParameter
BoundBox Parameter
Examples
C#
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
    List<Data.Node> nodes = vizcore3d.Object3D.FromFilter(Data.Object3dFilter.SELECTED_TOP);

    List<int> nodesIdx = new List<int>();
    foreach (Data.Node item in nodes)
        nodesIdx.Add(item.Index);

    Data.BoundBoxParameter param = vizcore3d.Review.Measure.GetBoundBoxByPlaneVertex(
        nodesIdx                        /* Node Index List */
        , new Data.Vector3D(0, 0, 1)    /* Normal */
        );

    // Show Result
    vizcore3d.ShapeDrawing.AddVertex(
        param.VertexItems /* Vertex List  */
        , 0               /* Group Id */
        , Color.Red       /* Color */
        , 3.0f            /* Radius */
        , 3.0f            /* Size */
        , true            /* Visible */
        );
}

private void Example_DrawBox()
{
    List<Data.Node> nodes = vizcore3d.Object3D.FromFilter(Data.Object3dFilter.SELECTED_TOP);

    List<int> nodesIdx = new List<int>();
    foreach (Data.Node item in nodes)
        nodesIdx.Add(item.Index);

    Data.BoundBoxParameter param = vizcore3d.Review.Measure.GetBoundBoxByPlaneVertex(
        nodesIdx                        /* Node Index List */
        , new Data.Vertex3D(0, 0, 1)    /* Normal */
        );

    vizcore3d.BeginUpdate();

    // Draw Custom Line
    int shapeId = vizcore3d.ShapeDrawing.AddLine(
        param.GetShapeDrawingLineParameter()
        , 0
        , Color.Black
        , 5.0f
        , true
        );

    // Use DepthTest
    vizcore3d.ShapeDrawing.DepthTest = true;

    // Draw Point
    for (int i = 0; i < 8; i++)
    {
        int noteId = vizcore3d.Review.Note.AddNote3D(i.ToString(), param.VertexItems[i]);

        // Set DepthTest
        vizcore3d.Review.Note.EnableDepthTest(noteId, true);
    }

    vizcore3d.EndUpdate();
}
See Also