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Matrix3DGetRelativeRotation Method

Matrix1에서 Matrix2로 변환하기 위한 상대 회전값(오일러 각)을 반환

Namespace:  VIZCore3DX.NET.Data
Assembly:  VIZCore3DX.NET (in VIZCore3DX.NET.dll) Version: 1.1.25.1030 (1.1.25.1030)
Syntax
C#
public Vector3D GetRelativeRotation(
	Matrix3D m1,
	Matrix3D m2
)

Parameters

m1
Type: VIZCore3DX.NET.DataMatrix3D

[Missing <param name="m1"/> documentation for "M:VIZCore3DX.NET.Data.Matrix3D.GetRelativeRotation(VIZCore3DX.NET.Data.Matrix3D,VIZCore3DX.NET.Data.Matrix3D)"]

m2
Type: VIZCore3DX.NET.DataMatrix3D

[Missing <param name="m2"/> documentation for "M:VIZCore3DX.NET.Data.Matrix3D.GetRelativeRotation(VIZCore3DX.NET.Data.Matrix3D,VIZCore3DX.NET.Data.Matrix3D)"]

Return Value

Type: Vector3D

[Missing <returns> documentation for "M:VIZCore3DX.NET.Data.Matrix3D.GetRelativeRotation(VIZCore3DX.NET.Data.Matrix3D,VIZCore3DX.NET.Data.Matrix3D)"]

See Also