ModelManagerSetModelMatrix Method |
Namespace: VIZCore3D.NET.Manager
// VIZCore3D.NET Control private VIZCore3D.NET.VIZCore3DControl vizcore3d; private void Example() { string file = "C:\\Model\\BLOCK.viz"; vizcore3d.Model.Open(file); // =============================== // Matrix // =============================== // 00 01 02 03 // 10 11 12 13 // 20 21 22 23 // 30 31 32 33 float[] matrix = new float[16]; matrix[0] = 1.0f; matrix[1] = 0.0f; matrix[2] = 0.0f; matrix[3] = 0.0f; matrix[4] = 0.0f; matrix[5] = 1.0f; matrix[6] = 0.0f; matrix[7] = 0.0f; matrix[8] = 0.0f; matrix[9] = 0.0f; matrix[10] = 1.0f; matrix[11] = 0.0f; matrix[12] = 0.0f; matrix[13] = 0.0f; matrix[14] = 0.0f; matrix[15] = 1.0f; vizcore3d.Model.SetModelMatrix(matrix); vizcore3d.View.ResetView(); vizcore3d.View.MoveCamera(Data.CameraDirection.Z_PLUS); }