| StructureManagerRebuildData Method |
생성된 데이터 재구성
Namespace: VIZCore3D.NET.ManagerAssembly: VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.910 (2.8.24.910)
Syntax public void RebuildData()
Example
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY
, assemblyName
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index
, VIZCore3D.NET.Data.NodeKind.PART
, partName
);
string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index
, bodyName
);
int bodyIndex = vizcore3d.Structure.GetBodyIndex(bodyId);
{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex
, length
, matrix
, Color.Orange
, 1.0f
, false
);
}
{
List<float> radius = new List<float>() { 1000.0f, 1000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
matrix.SetTranslate(1000, 2000, 3000);
vizcore3d.MeshEdit.AddPrimitiveCone(
bodyIndex
, radius
, 2000.0f
, matrix
, Color.Blue
, 12
, 1.0f
, 1
, false
);
}
vizcore3d.Structure.RebuildData();
}
See Also