![]() | Vertex3D Methods |
The Vertex3D type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddValue |
Add Value
|
![]() | AngleTo |
두점 사이의 각
|
![]() | BuildAxis |
Build Axis
|
![]() | Clone |
Clone
|
![]() | Cross(Vertex3D) |
Cross
|
![]() ![]() | Cross(Vertex3D, Vertex3D) |
Cross
|
![]() | Distance |
Distance
|
![]() | Dot(Vertex3D) |
Dot
|
![]() ![]() | Dot(Vertex3D, Vertex3D) |
Dot
|
![]() ![]() | Equal |
Equal
|
![]() ![]() | FromVector3D |
From Vector3D
|
![]() | GetNormalized |
Get Normalized
|
![]() | GetNormalized(Vertex3D) |
현재 정점과 입력된 정점(v)의 Normal Vector 반환
|
![]() ![]() | GetVertexFloatArray |
Vertex List To Float Array
|
![]() ![]() | GetVertexList |
Vertex List 반환 : ',' 로 구분된 값을 Vertex 형식 Collection 으로 반환
|
![]() | IsZero |
Is Zero Value
|
![]() | Length |
Length
|
![]() | Magnitude |
Magnitude
|
![]() | Normalize |
Normalize
|
![]() | PointToPoint(Vector3D, Single) |
현재위치에서 v1 방향으로 입력된 거리만큼 떨어진 좌표추출
|
![]() | PointToPoint(Vertex3D, Single) |
현재위치에서 v1 위치의 방향으로 입력된 거리만큼 떨어진 좌표추출
|
![]() | PointToVector |
현재위치에서 v1 방향으로 입력된 거리만큼 떨어진 좌표추출
|
![]() | Set(Int32, Int32, Int32) |
Set Value
|
![]() | Set(Single, Single, Single) |
Set Value
|
![]() | SetZero |
Set Zero Value
|
![]() ![]() ![]() | StringToList |
문자열 포인트를 List Collection으로 변환
|
![]() | ToBiniry |
바이너리 반환
|
![]() | ToString |
To String
(Overrides ObjectToString.) |
![]() | ToVector3D |
To Vector3D
|
![]() | XToDouble |
X To Double
|
![]() | XToInt32 |
X To Int32
|
![]() | YToDouble |
Y To Double
|
![]() | YToInt32 |
Y To Int32
|
![]() | ZToDouble |
Z To Double
|
![]() | ZToInt32 |
Z To Int32
|