Vertex |
public class Vertex3D
The Vertex3D type exposes the following members.
Name | Description | |
---|---|---|
Vertex3D | Construction | |
Vertex3D(Vertex3D) | Construction | |
Vertex3D(String, String) | Construction | |
Vertex3D(Double, Double, Double) | Construction | |
Vertex3D(Int32, Int32, Int32) | Construction | |
Vertex3D(Single, Single, Single) | Construction | |
Vertex3D(String, String, String) | Construction |
Name | Description | |
---|---|---|
AddValue | Add Value | |
AngleTo | 두점 사이의 각 | |
BuildAxis | Build Axis | |
Clone | Clone | |
Cross(Vertex3D) | Cross | |
Cross(Vertex3D, Vertex3D) | Cross | |
Distance | Distance | |
Dot(Vertex3D) | Dot | |
Dot(Vertex3D, Vertex3D) | Dot | |
Equal | Equal | |
FromVector3D | From Vector3D | |
GetNormalized | Get Normalized | |
GetNormalized(Vertex3D) | 현재 정점과 입력된 정점(v)의 Normal Vector 반환 | |
GetVertexFloatArray | Vertex List To Float Array | |
GetVertexList | Vertex List 반환 : ',' 로 구분된 값을 Vertex 형식 Collection 으로 반환 | |
IsZero | Is Zero Value | |
Length | Length | |
Magnitude | Magnitude | |
Normalize | Normalize | |
PointToPoint(Vector3D, Single) | 현재위치에서 v1 방향으로 입력된 거리만큼 떨어진 좌표추출 | |
PointToPoint(Vertex3D, Single) | 현재위치에서 v1 위치의 방향으로 입력된 거리만큼 떨어진 좌표추출 | |
PointToVector | 현재위치에서 v1 방향으로 입력된 거리만큼 떨어진 좌표추출 | |
Set(Int32, Int32, Int32) | Set Value | |
Set(Single, Single, Single) | Set Value | |
SetZero | Set Zero Value | |
StringToList | 문자열 포인트를 List Collection으로 변환 | |
ToBiniry | 바이너리 반환 | |
ToString |
To String
(Overrides ObjectToString) | |
ToVector3D | To Vector3D | |
XToDouble | X To Double | |
XToInt32 | X To Int32 | |
YToDouble | Y To Double | |
YToInt32 | Y To Int32 | |
ZToDouble | Z To Double | |
ZToInt32 | Z To Int32 |
Name | Description | |
---|---|---|
Addition(Vertex3D, Single) | Vertex3D Add | |
Addition(Vertex3D, Vector3D) | Vertex3D Add | |
Addition(Vertex3D, Vertex3D) | Vertex3D Add | |
Division(Vertex3D, Single) | Vertex3D Division | |
Multiply(Vertex3D, Single) | Vertex3D Multiply | |
Subtraction(Vertex3D, Single) | Vertex3D Sub | |
Subtraction(Vertex3D, Vector3D) | Vertex3D Sub | |
Subtraction(Vertex3D, Vertex3D) | Vertex3D Sub |