MeshEditManagerAddPrimitiveCone Method |
Name | Description | |
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AddPrimitiveCone(Int32, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) |
Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성
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AddPrimitiveCone(Int32, ListSingle, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) |
Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성
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