| Name | Description |
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![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveBox |
Body 노드에 Box Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveCircularTorus |
Body 노드에 Circular Torus Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveCone(Int32, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) |
Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveCone(Int32, ListSingle, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) |
Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveCylinder(Int32, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveCylinder(Int32, Vertex3D, Vertex3D, Single, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveCylinder(Int32, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveDish |
Body 노드에 Dish Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitivePolyhedral(Int32, PolyhedralModel, Boolean) |
Body 노드에 Polyhedral Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitivePolyhedral(Int32, ListPoint, Color, Boolean) |
Body 노드에 Polyhedral Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitivePolyhedral(Int32, ListPoint, Single, Color, Boolean) |
Body 노드에 Polyhedral Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitivePolyhedral(Int32, ListPoint, Single, Single, Color, Boolean) |
Body 노드에 Polyhedral Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitivePyramid |
Body 노드에 Pyramid Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveRectangularTorus |
Body 노드에 Rectangular Torus Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveSphere |
Body 노드에 Sphere Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | AddPrimitiveSphericalCap |
Body 노드에 Spherical Cap Primitive 생성
|
![Public method Public method](../icons/pubmethod.gif) | ChangeBodyMesh(Int32, ListVertex3D, ListVector3D, ListSingle) |
Body 노드의 Mesh를 교체
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | ChangeBodyMesh(ListInt32, ListVertex3D, ListVector3D, ListSingle, ListInt32) |
Body 노드 리스트의 Mesh 를 교체
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBody |
Body 노드 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveBox |
Body 노드 생성 - Primitive Box
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCircularTorus |
Body 노드 생성 - Primitive Circular Torus
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCone(Int32, String, ListSingle, Single, Matrix3D, Color, Int32, Single, Int32) |
Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCone(Int32, String, ListSingle, ListSingle, Single, Matrix3D, Color, Int32, Single, Int32) |
Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCone(Int32, String, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) |
Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCone(Int32, String, ListSingle, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) |
Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Matrix3D, Color, Int32) |
Body 노드 생성 - Primitive Cylinder
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCylinder(Int32, String, Vertex3D, Vertex3D, Single, Color, Int32) |
Body 노드 생성 - Primitive Cylinder
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드 생성 - Primitive Cylinder
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCylinder(Int32, String, Vertex3D, Vertex3D, Single, Color, Boolean, Int32) |
Body 노드 생성 - Primitive Cylinder
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Single, Single, Matrix3D, Color, Int32) |
Body 노드 생성 - Primitive Cylinder
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드 생성 - Primitive Cylinder
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveDish |
Body 노드 생성 - Primitive Dish
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitivePolyhedral(Int32, String, PolyhedralModel) |
Body 노드 생성 - Primitive Polyhedral
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitivePolyhedral(Int32, String, ListPoint, Single, Color) |
Body 노드 생성 - Primitive Polyhedral
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitivePolyhedral(Int32, String, ListPoint, Single, Single, Color) |
Body 노드 생성 - Primitive Polyhedral
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitivePyramid |
Body 노드 생성 - Primitive Pyramid
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveRectangularTorus |
Body 노드 생성 - Primitive Rectangular Torus
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyPrimitiveSphere |
Body 노드 생성 - Primitive Sphere
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyWithIndexedTriangleSet |
Body 노드 및 Mesh 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyWithMesh(Int32, String, ListVertex3D, Color) |
Body 노드 및 Mesh 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyWithMesh(Int32, String, ListVertex3D, ListVector3D, Color) |
Body 노드 및 Mesh 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateBodyWithPrimitiveSphericalCap |
Body 노드 생성 - Primitive Spherical Cap
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateNode |
노드 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateNodes(ListNewNodeItem) |
복수개의 노드 생성
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | CreateNodes(ListNewNodeItem, Boolean) |
복수개의 노드 생성
|
![Public method Public method](../icons/pubmethod.gif) | CreateNodes(ListInt32, ListInt32, ListNodeKind, ListString) |
복수개의 노드 생성
|
![Public method Public method](../icons/pubmethod.gif) | CreateSurfaceFromPoint |
Corner, Edge, Inner 정점을 이용하여 Surface 데이터를 생성하고 STL 파일로 저장
|
![Public method Public method](../icons/pubmethod.gif) | CutSurfaceWithBaseSurface |
기준면을 사용하여 선택된 면을 절단
|
![Public method Public method](../icons/pubmethod.gif) | CutSurfaceWithBaseSurface(Int32, Int32) |
기준면을 기준으로 선택면을 절단
|
![Public method Public method](../icons/pubmethod.gif) | DeleteDuplicateEdge |
중복된 EDGE 정보 삭제
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | GetBodyVertices |
Body 노드의 정점 정보 반환
|
![Public method Public method](../icons/pubmethod.gif) | GetEdgeLoops |
지정된 부재(파트)의 Edge Loop 반환
|
![Public method Public method](../icons/pubmethod.gif) | GetMaxId |
현재 모델의 사용 가능한 MAX Node ID 값
|
![Public method Public method](../icons/pubmethod.gif) | GetNodeVertices |
노드의 정점 정보 반환
|
![Public method Public method](../icons/pubmethod.gif) | GetScreenCoordinatesInVertex |
노드 정점 데이터의 화면 좌표 반환
|
![Public method Public method](../icons/pubmethod.gif) | MergeBody |
부재간 병합 - 첫번째 선택한 Body를 두번째 선택한 Body에 병합
|
![Public method Public method](../icons/pubmethod.gif) | MergeBody(Int32, Int32) |
부재간 병합 - From의 Body가 To의 Body에 병합
|
![Public method Public method](../icons/pubmethod.gif) | MergeShape(Int32) |
노드를 하나의 Body 단위로 병합
|
![Public method Public method](../icons/pubmethod.gif) | MergeShape(Int32, Int32) |
노드를 하나의 Body 단위로 병합
|
![Public method Public method](../icons/pubmethod.gif) | MergeShape(Node, Node) |
노드를 하나의 Body 단위로 병합
|
![Public method Public method](../icons/pubmethod.gif) | MoveBodyToNode |
바디(BODY) 이동
|
![Public method Public method](../icons/pubmethod.gif) | MoveNodeToNode |
노드 이동
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertex |
점-점 이동 : 첫번째 선택한 정점을 두번째 선택한 포인트로 이동
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertex(Int32, Vertex3D, Vertex3D) |
점-점 이동 : 첫번째 정점을 두번째 정점으로 이동
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertexToLineProjection |
점-라인 이동 : 첫번째 선택한 정점을 두번째 선택한 라인으로 투영
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertexToLineProjection(Int32, Vertex3D, Vertex3D, Vertex3D) |
점-라인 이동
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertexToLineProjectionWithBaseSurface |
점-기준면 라인 이동 : 선택한 포인트를 기준면을 사용한 라인으로 투영
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertexToLineProjectionWithBaseSurface(Int32, Vertex3D, Vertex3D, Vertex3D, Vertex3D, Vector3D) |
점-기준면 라인 이동
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertexToSurfaceProjection |
점-면 이동 : 선택한 위치를 선택한 면으로 투영
|
![Public method Public method](../icons/pubmethod.gif) | MoveVertexToSurfaceProjection(Int32, Vertex3D, Vertex3D, Vector3D) |
점-면 이동 : 특정 위치를 지정된 면으로 투영
|
![Public method Public method](../icons/pubmethod.gif) ![Code example Code example](../icons/CodeExample.png) | SetBodyVertices |
Body 노드의 정점 정보 변경
|
![Public method Public method](../icons/pubmethod.gif) | SimplifyMesh |
선택된 부재의 Mesh 형상을 단순화
|
![Public method Public method](../icons/pubmethod.gif) | SimplifyMesh(Boolean) |
선택된 부재의 Mesh 형상을 단순화
|
![Public method Public method](../icons/pubmethod.gif) | SimplifyMesh(Int32, ListVertex3D, Boolean) |
지정된 부재의 Mesh 형상을 단순화
|