CreateBodyPrimitivePyramid
public int CreateBodyPrimitivePyramid(int nodeIndex, string name, SizeF bottom, SizeF top, SizeF offset, float height, Matrix3D matrix, Color color, int systemType)
Body 노드 생성 - Primitive Pyramid
Parameters
| Name | Type | Description |
|---|---|---|
| nodeIndex | int | 부모 노드 인덱스 |
| name | string | 생성할 노드의 이름 |
| bottom | SizeF | Size Of Bottom |
| top | SizeF | Size Of Top |
| offset | SizeF | Size Of Offset |
| height | float | Height |
| matrix | Matrix3D | Matrix |
| color | Color | Color |
| systemType | int | System Type : 0(TRIBON), 1(AVEVA MARINE : Default) |
Returns
| Type | Description |
|---|---|
| int | 생성된 노드(BODY) 아이디 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);
string bodyName = "BODY";
SizeF bottom = new SizeF(30, 40);
SizeF top = new SizeF(10, 20);
SizeF offset = new SizeF(2.5f, 4.5f);
float height = 50;
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);
int bodyId = vizcore3d.MeshEdit.CreateBodyPrimitivePyramid(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
, bottom /* Bottom Of Size */
, top /* Top Of Size */
, offset /* Offset Of Size */
, height /* Height */
, matrix /* Matrix */
, Color.Green /* Color */
, 1 /* System Type */
);
}