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CreateBodyPrimitiveSphere

public int CreateBodyPrimitiveSphere(int nodeIndex, string name, float radius, Matrix3D matrix, Color color, int detailLevel)

Body 노드 생성 - Primitive Sphere

Parameters

NameTypeDescription
nodeIndexint부모 노드 인덱스
namestring생성할 노드의 이름
radiusfloatRadius
matrixMatrix3DMatrix
colorColorColor
detailLevelintDetail Level : 0 (High) ~ ...

Returns

TypeDescription
int생성된 노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

public void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";

{
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.MeshEdit.CreateBodyPrimitiveSphere(
partNode.Index /* Parent Node Index */
, bodyName /* Name */
, 100.0f /* Radius */
, matrix /* Matrix */
, Color.Green /* Color */
, 1 /* Detail Level */
);
}
}