| Animation | AnimationManager | [MANAGER] Animation Manager |
| Area | AreaManager | [MANAGER] Area Manager |
| ATX | ATXManager | [MANAGER] ATX Files (Robot Interface Output) Manager |
| Clash | ClashManager | [MANAGER] Clash Manager |
| CustomCursorImage | Image | Custom Cursor Image |
| Debug | DebugManager | Debug Manager |
| Drawing2D | Drawing2DManager | Drawing2D Manager |
| EnableProgressForm | bool | Enable Progress Form |
| EnableWaitForm | bool | Enable Wait Form |
| Frame | FrameManager | Frame Manager |
| GenericData | GenericDataManager | [MANAGER] Generic Data Manager |
| GeometryUtility | GeometryUtilityManager | [MANAGER] Geometry Utility Manager |
| InformationPanel | Panel | 정보 패널 |
| Language | LanguageManager | Language Manager |
| License | LicenseManager | License Manager |
| MeshEdit | MeshEditManager | [MANAGER] Mesh Edit Manager |
| Metadata | MetadataManager | Metadata Manager |
| Model | ModelManager | Model Manager |
| ModelTree | ModelTreeManager | ModelTree Manager |
| ModelTreeVisible | bool | 모델 트리 보이기/숨기기 |
| ModelTreeWidth | int | 모델 트리 가로 길이 |
| MouseControl | MouseControls | Mouse Control |
| Object3D | Object3DManager | Object3D Manager |
| Panorama | PanoramaManager | [MANAGER] Panorama Manager |
| PendingViewName | string | ViewName 으로 지정될 이름으로, 지정하려면 반드시 VIZCore3DControl 의 생성자가 호출되기 전에 해야 합니다. |
| PMI | PMIManager | [MANAGER] PMI (Product Manufacturing Information) Manager |
| Primitive | PrimitiveManager | [MANAGER] Primitive Manager |
| Print | PrintManager | Print Manager |
| Projection | Projection2DManager | [MANAGER] Projection Manager |
| Review | ReviewManager | Review Manager |
| Section | SectionManager | Section Manager |
| SelectionBox | SelectionBoxManager | Selection Box Manager |
| Setting | SettingManager | Setting Manager |
| ShapeDrawing | ShapeDrawingManager | [MANAGER] Shape Drawing Manager |
| Shortcuts | ShortcutManager | 단축키 Manager |
| ShowModelTree | bool | 모델 트리 보이기/숨기기 |
| SplitContainer | SplitContainer | Split Container |
| Statusbar | StatusStrip | Statusbar |
| Structure | StructureManager | Structure Manager |
| TextDrawing | TextDrawingManager | [MANAGER] Text Drawing Manager |
| ToolbarAnimation | ToolStrip | Toolbar - Animation |
| ToolbarClash | ToolStrip | Toolbar - Clash |
| ToolbarDrawing2D | ToolStrip | Toolbar - Drawing 2D |
| ToolbarMain | ToolStrip | Toolbar - Main |
| ToolbarMeasure | ToolStrip | Toolbar - Measurement |
| ToolbarNote | ToolStrip | Toolbar - Note |
| ToolbarPrimitive | ToolStrip | Toolbar - Primitive |
| ToolbarSection | ToolStrip | Toolbar - Section |
| ToolbarSimulation | ToolStrip | Toolbar - Simulation |
| ToolStripContainer | ToolStripContainer | ToolStripContainer |
| View | ViewManager | View Manager |
| ViewMode | ViewKind | 화면 설정 (3D / 2D) |
| ViewName | string | VIZCore3DControl 을 여러 개 사용할 때 구분하는 이름. PendingViewName 으로 지정할 수 있습니다. VIZCore3DControl 별로 설정 파일을 따로 관리하고 싶을때도 사용할 수 있습니다. 기본값은 string.Empty 입니다. |
| Walkthrough | WalkthroughManager | [MANAGER] Walkthrough Manager |