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Object3DPrimitiveManager Class

Object3D Primitive Manager
Inheritance Hierarchy
SystemObject
  VIZCoreBase
    VIZCore3DX.NET.ManagerObject3DPrimitiveManager

Namespace:  VIZCore3DX.NET.Manager
Assembly:  VIZCore3DX.NET (in VIZCore3DX.NET.dll) Version: 1.1.25.827 (1.1.25.827)
Syntax
C#
public class Object3DPrimitiveManager : VIZCoreBase

The Object3DPrimitiveManager type exposes the following members.

Methods
  NameDescription
Public methodCode exampleAddNode
노드 추가
Public methodCode exampleAddPrimitiveBox(Node, String, Boolean, AxisAnchor, Color, Vector3D, Vector3D)
Primitive Box 생성
Public methodCode exampleAddPrimitiveBox(Node, String, Boolean, AxisAnchor, Color, Vector3D, Vector3D, UInt32, UInt32, Single)
Primitive Box 생성
Public methodCode exampleAddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt16)
Primitive Cone 생성
Public methodCode exampleAddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Single, Vector3D, UInt16)
Primitive Cone 생성
Public methodCode exampleAddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector2, Vector3D, UInt16)
Primitive Cone 생성
Public methodCode exampleAddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Single, Vector2, Vector3D, UInt16)
Primitive Cone 생성
Public methodCode exampleAddPrimitiveCylinder(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt16)
Primitive Cylinder 생성
Public methodCode exampleAddPrimitiveCylinder(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt32, UInt32, Single, UInt16)
Primitive Cylinder 생성
Public methodCode exampleAddPrimitiveMesh
Primitive Mesh 생성 위치와, 법선 방향이 동일한 정점은 공유해서 사용 삼각형의 인덱스는 3의 배수로 구성되어야 하며, 각 3개는 하나의 삼각형을 나타냄 삼각형의 인덱스 순서는 외부에서 면을 바라볼 때 반시계 방향으로 설정되어야 함
Public methodCode exampleAddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Single, Vector3D)
Primitive Pyramid 생성
Public methodCode exampleAddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Single, Vector2, Vector3D)
Primitive Pyramid 생성
Public methodCode exampleAddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Vector2, Single, Vector3D)
Primitive Pyramid 생성
Public methodCode exampleAddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Vector2, Single, Vector2, Vector3D)
Primitive Pyramid 생성
Public methodCode exampleAddPrimitiveRectangularTorus(Node, String, Boolean, AxisAnchor, Color, Single, Vector2, Vector3D, UInt16)
Primitive RectangularTorus 생성
Public methodCode exampleAddPrimitiveRectangularTorus(Node, String, Boolean, AxisAnchor, Color, Single, Vector2, Single, Single, Vector3D, UInt16)
Primitive RectangularTorus 생성
Public methodCode exampleAddPrimitiveSphere
Primitive Sphere 생성
Public methodCode exampleAddPrimitiveSphericalCap
Primitive SphericalCap 생성
Public methodCode exampleAddPrimitiveTorus(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt16)
Primitive Torus 생성
Public methodCode exampleAddPrimitiveTorus(Node, String, Boolean, AxisAnchor, Color, Single, Single, Single, Single, Vector3D, UInt16)
Primitive Torus 생성
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See Also