| Name | Description |
---|
  | AddNode |
노드 추가
|
  | AddPrimitiveBox(Node, String, Boolean, AxisAnchor, Color, Vector3D, Vector3D) |
Primitive Box 생성
|
  | AddPrimitiveBox(Node, String, Boolean, AxisAnchor, Color, Vector3D, Vector3D, UInt32, UInt32, Single) |
Primitive Box 생성
|
  | AddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt16) |
Primitive Cone 생성
|
  | AddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Single, Vector3D, UInt16) |
Primitive Cone 생성
|
  | AddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector2, Vector3D, UInt16) |
Primitive Cone 생성
|
  | AddPrimitiveCone(Node, String, Boolean, AxisAnchor, Color, Single, Single, Single, Vector2, Vector3D, UInt16) |
Primitive Cone 생성
|
  | AddPrimitiveCylinder(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt16) |
Primitive Cylinder 생성
|
  | AddPrimitiveCylinder(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt32, UInt32, Single, UInt16) |
Primitive Cylinder 생성
|
  | AddPrimitiveMesh |
Primitive Mesh 생성
위치와, 법선 방향이 동일한 정점은 공유해서 사용
삼각형의 인덱스는 3의 배수로 구성되어야 하며, 각 3개는 하나의 삼각형을 나타냄
삼각형의 인덱스 순서는 외부에서 면을 바라볼 때 반시계 방향으로 설정되어야 함
|
  | AddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Single, Vector3D) |
Primitive Pyramid 생성
|
  | AddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Single, Vector2, Vector3D) |
Primitive Pyramid 생성
|
  | AddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Vector2, Single, Vector3D) |
Primitive Pyramid 생성
|
  | AddPrimitivePyramid(Node, String, Boolean, AxisAnchor, Color, Vector2, Vector2, Single, Vector2, Vector3D) |
Primitive Pyramid 생성
|
  | AddPrimitiveRectangularTorus(Node, String, Boolean, AxisAnchor, Color, Single, Vector2, Vector3D, UInt16) |
Primitive RectangularTorus 생성
|
  | AddPrimitiveRectangularTorus(Node, String, Boolean, AxisAnchor, Color, Single, Vector2, Single, Single, Vector3D, UInt16) |
Primitive RectangularTorus 생성
|
  | AddPrimitiveSphere |
Primitive Sphere 생성
|
  | AddPrimitiveSphericalCap |
Primitive SphericalCap 생성
|
  | AddPrimitiveTorus(Node, String, Boolean, AxisAnchor, Color, Single, Single, Vector3D, UInt16) |
Primitive Torus 생성
|
  | AddPrimitiveTorus(Node, String, Boolean, AxisAnchor, Color, Single, Single, Single, Single, Vector3D, UInt16) |
Primitive Torus 생성
|