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ShapeDrawingManagerAddLine(ListVertex3DItemCollection, Int32, Color, Single, Boolean) Method

실선 추가

Namespace: VIZCore3D.NET.Manager
Assembly: VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.910 (2.8.24.910)
Syntax
C#
public int AddLine(
	List<Vertex3DItemCollection> vertex,
	int groupId,
	Color color,
	float thickness,
	bool visible
)

Parameters

vertex  ListVertex3DItemCollection
Vertex List Collection
groupId  Int32
Group Id
color  Color
라인 색상
thickness  Single
라인 두께
visible  Boolean
보이기/숨기기 상태

Return Value

Int32
등록된 개체 ID
Example
C#
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
    int groupId = 1;
    float thickness = 3.0f;

    vizcore3d.BeginUpdate();

    int shapeId = vizcore3d.ShapeDrawing.AddLine(
            GetVertexList()
            , groupId
            , System.Drawing.Color.Red
            , thickness
            , true
            );

    vizcore3d.EndUpdate();
}

private List<VIZCore3D.NET.Data.Vertex3DItemCollection> GetVertexList()
{
    List<VIZCore3D.NET.Data.Vertex3DItemCollection> vertex =
        new List<VIZCore3D.NET.Data.Vertex3DItemCollection>();

    VIZCore3D.NET.Data.BoundBox3D boundbox =
        vizcore3d.Object3D.GeometryProperty.FromSelectedObject3D(false).GetBoundBox();

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MinY, boundbox.MinZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MaxY, boundbox.MinZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MaxY, boundbox.MinZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MaxY, boundbox.MinZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MaxY, boundbox.MinZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MinY, boundbox.MinZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MinY, boundbox.MinZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MinY, boundbox.MinZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MinY, boundbox.MinZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MinY, boundbox.MaxZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MinY, boundbox.MaxZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MaxY, boundbox.MaxZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MaxY, boundbox.MaxZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MaxY, boundbox.MaxZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MaxY, boundbox.MaxZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MinY, boundbox.MaxZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MinY, boundbox.MaxZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MinY, boundbox.MaxZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MaxY, boundbox.MinZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MinX, boundbox.MaxY, boundbox.MaxZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MaxY, boundbox.MinZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MaxY, boundbox.MaxZ));

        vertex.Add(item);
    }

    {
        VIZCore3D.NET.Data.Vertex3DItemCollection item =
            new VIZCore3D.NET.Data.Vertex3DItemCollection();

        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MinY, boundbox.MaxZ));
        item.Add(new VIZCore3D.NET.Data.Vertex3D(boundbox.MaxX, boundbox.MinY, boundbox.MinZ));

        vertex.Add(item);
    }

    return vertex;
}
See Also