|  | MeshEditManagerAddPrimitiveCylinder Method | 
 Overload List
Overload List| Name | Description | |
|---|---|---|
|   | AddPrimitiveCylinder(Int32, Single, Single, Matrix3D, Color, Boolean, Int32) | 
            Body 노드에 Cylinder Primitive 생성
             | 
|   | AddPrimitiveCylinder(Int32, Vertex3D, Vertex3D, Single, Color, Boolean, Int32) | 
            Body 노드에 Cylinder Primitive 생성
             | 
|   | AddPrimitiveCylinder(Int32, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) | 
            Body 노드에 Cylinder Primitive 생성
             | 
 See Also
See Also