MeshEditManagerAddPrimitiveCylinder Method |
| Name | Description | |
|---|---|---|
| AddPrimitiveCylinder(Int32, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
| |
| AddPrimitiveCylinder(Int32, Vertex3D, Vertex3D, Single, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
| |
| AddPrimitiveCylinder(Int32, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
|