MeshEditManagerAddPrimitiveCylinder Method |
Name | Description | |
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AddPrimitiveCylinder(Int32, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
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AddPrimitiveCylinder(Int32, Vertex3D, Vertex3D, Single, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
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AddPrimitiveCylinder(Int32, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드에 Cylinder Primitive 생성
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