| MeshEditManagerAddPrimitiveCylinder(Int32, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) Method |
Body 노드에 Cylinder Primitive 생성
Namespace: VIZCore3D.NET.ManagerAssembly: VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.910 (2.8.24.910)
Syntax public int AddPrimitiveCylinder(
int bodyIndex,
float radius,
float height,
float bottomShear,
float topShear,
Matrix3D matrix,
Color color,
bool rebuildData,
int sideCount = 12
)
Parameters
- bodyIndex Int32
- 바디(Body) 노드 인덱스
- radius Single
- Radius
- height Single
- Height
- bottomShear Single
- Bottom Shear (Degree) - X방향
- topShear Single
- Top Shear (Degree) - X방향
- matrix Matrix3D
- Matrix
- color Color
- Color
- rebuildData Boolean
- 데이터 재구성 여부
- sideCount Int32 (Optional)
- Side Count : 12 (6~36)
Return Value
Int32노드(BODY) 아이디
Example
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY
, assemblyName
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index
, VIZCore3D.NET.Data.NodeKind.PART
, partName
);
string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index
, bodyName
);
int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);
{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex
, length
, matrix
, Color.Orange
, false
, 1.0f
);
}
{
float radius = 1000.0f;
float height = 2000.0f;
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
vizcore3d.MeshEdit.AddPrimitiveCylinder(
bodyIndex
, radius
, height
, 15
, 15
, matrix
, Color.Blue
, false
, 12
);
}
vizcore3d.Structure.RebuildData();
}
See Also