|  | MeshEditManagerCreateBodyPrimitiveCone Method | 
 Overload List
Overload List| Name | Description | |
|---|---|---|
|   | CreateBodyPrimitiveCone(Int32, String, ListSingle, Single, Matrix3D, Color, Int32, Single, Int32) | 
            Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
             | 
|   | CreateBodyPrimitiveCone(Int32, String, ListSingle, ListSingle, Single, Matrix3D, Color, Int32, Single, Int32) | 
            Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
             | 
|   | CreateBodyPrimitiveCone(Int32, String, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) | 
            Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
             | 
|   | CreateBodyPrimitiveCone(Int32, String, ListSingle, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) | 
            Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
             | 
 See Also
See Also