| MeshEditManagerCreateBodyPrimitiveCone(Int32, String, ListSingle, ListSingle, Single, Matrix3D, Color, Boolean, Int32, Single, Int32) Method |
Body 노드 생성 - Primitive Cone (Cone, Sloped Cylinder, Snout)
Namespace: VIZCore3D.NET.ManagerAssembly: VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.910 (2.8.24.910)
Syntax public int CreateBodyPrimitiveCone(
int nodeIndex,
string name,
List<float> radius,
List<float> offset,
float height,
Matrix3D matrix,
Color color,
bool rebuildData,
int sideCount = 12,
float unitScale = 1f,
int systemType = 1
)
Parameters
- nodeIndex Int32
- 부모 노드 인덱스
- name String
- 생성할 노드의 이름
- radius ListSingle
- Radius : [0] - Top Radius, [1] - Bottom Radius
- offset ListSingle
- Offset : [0] - X Offset, [1] - Y Offset
- height Single
- Height
- matrix Matrix3D
- Matrix
- color Color
- Color
- rebuildData Boolean
- Rebuild Data
- sideCount Int32 (Optional)
- Side Count : 12 (6~36)
- unitScale Single (Optional)
- Unit Scale : 1.0f
- systemType Int32 (Optional)
- System Type : 0(TRIBON), 1(AVEVA MARINE : Default)
Return Value
Int32생성된 노드(BODY) 아이디
Example
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
string assemblyName = string.Format("Assembly #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node assembly = vizcore3d.MeshEdit.CreateNode(0, VIZCore3D.NET.Data.NodeKind.ASSEMBLY, assemblyName);
if (assembly == null) return;
string partName = string.Format("Part #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node part = vizcore3d.MeshEdit.CreateNode(assembly.Index, VIZCore3D.NET.Data.NodeKind.PART, partName);
if (part == null) return;
string bodyName = string.Format("Body #{0}", vizcore3d.Object3D.GetNodeCount());
List<float> radius = new List<float>() { 1000.0f, 1000.0f };
List<float> offset = new List<float>() { 100.0f, 100.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
vizcore3d.BeginUpdate();
int id = vizcore3d.MeshEdit.CreateBodyPrimitiveCone(
part.Index
, bodyName
, radius
, offset
, 1000.0f
, matrix
, Color.Orange
, false
);
vizcore3d.Structure.RebuildData();
vizcore3d.EndUpdate();
if (id == -1)
{
MessageBox.Show(
"NG"
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Error
);
}
else
{
MessageBox.Show(
string.Format("Body ID : {0}", id)
, "VIZCore3D.NET"
, MessageBoxButtons.OK
, MessageBoxIcon.Information
);
}
}
See Also