|  | MeshEditManagerCreateBodyPrimitiveCylinder Method | 
 Overload List
Overload List| Name | Description | |
|---|---|---|
|   | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Matrix3D, Color, Int32) | 
            Body 노드 생성 - Primitive Cylinder
             | 
|   | CreateBodyPrimitiveCylinder(Int32, String, Vertex3D, Vertex3D, Single, Color, Int32) | 
            Body 노드 생성 - Primitive Cylinder
             | 
|   | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Matrix3D, Color, Boolean, Int32) | 
            Body 노드 생성 - Primitive Cylinder
             | 
|   | CreateBodyPrimitiveCylinder(Int32, String, Vertex3D, Vertex3D, Single, Color, Boolean, Int32) | 
            Body 노드 생성 - Primitive Cylinder
             | 
|   | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Single, Single, Matrix3D, Color, Int32) | 
            Body 노드 생성 - Primitive Cylinder
             | 
|   | CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) | 
            Body 노드 생성 - Primitive Cylinder
             | 
 See Also
See Also