MeshEditManagerCreateBodyPrimitiveCylinder Method |
| Name | Description | |
|---|---|---|
| CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Matrix3D, Color, Int32) |
Body 노드 생성 - Primitive Cylinder
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| CreateBodyPrimitiveCylinder(Int32, String, Vertex3D, Vertex3D, Single, Color, Int32) |
Body 노드 생성 - Primitive Cylinder
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| CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드 생성 - Primitive Cylinder
| |
| CreateBodyPrimitiveCylinder(Int32, String, Vertex3D, Vertex3D, Single, Color, Boolean, Int32) |
Body 노드 생성 - Primitive Cylinder
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| CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Single, Single, Matrix3D, Color, Int32) |
Body 노드 생성 - Primitive Cylinder
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| CreateBodyPrimitiveCylinder(Int32, String, Single, Single, Single, Single, Matrix3D, Color, Boolean, Int32) |
Body 노드 생성 - Primitive Cylinder
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