ShowResultSymbol
Overloads
ShowResultSymbol(int id, int subId, List<int> result, float radius, bool fixedSize, Nullable<Color> symbolColor, bool visibleNumber)
public void ShowResultSymbol(int id, int subId, List<int> result, float radius, bool fixedSize, Nullable<Color> symbolColor, bool visibleNumber)
간섭검사 결과 심벌 조회
Parameters
| Name | Type | Description |
|---|---|---|
| id | int | 검사 아이디 |
| subId | int | 이동검사 아이디 |
| result | List<int> | 결과 아이디 |
| radius | float | 반지름 |
| fixedSize | bool | 크기 고정 : True (크기고정), False(화면비율에 따른 크기 변경) |
| symbolColor | Color? | 심벌 색상 |
| visibleNumber | bool | 심벌 번호 조회 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example1(VIZCore3D.NET.Data.ClashTest test, VIZCore3D.NET.Data.ClashTestResultItem item)
{
if (vizcore3d.Model.IsOpen() == false) return;
if (vizcore3d.Clash.Items.Count == 0) return;
vizcore3d.Clash.ShowResultSymbol(
test.ID /* Clash Test ID */
, -1 /* Clash Test Sub ID */
, new List<int>() { item.ID } /* Result Item ID */
, 10 /* Radius */
, true /* Fixed Size */
, System.Drawing.Color.Yellow /* Color */
, false /* Symbol Number Visible */
);
}
private void Example2()
{
vizcore3d.Clash.ClearResultSymbol();
}
ShowResultSymbol(List<Vertex3D> v, List<ClashResultSymbols> symbol, float radius, bool fixedSize, Nullable<Color> symbolColor, bool visibleNumber)
public void ShowResultSymbol(List<Vertex3D> v, List<ClashResultSymbols> symbol, float radius, bool fixedSize, Nullable<Color> symbolColor, bool visibleNumber)
간섭검사 결과 심벌 조회
Parameters
| Name | Type | Description |
|---|---|---|
| v | List<Vertex3D> | Hot Point |
| symbol | List<ClashResultSymbols> | 심벌 유형 |
| radius | float | 반지름 |
| fixedSize | bool | 크기 고정 : True (크기고정), False(화면비율에 따른 크기 변경) |
| symbolColor | Color? | 심벌 색상 |
| visibleNumber | bool | 심벌 번호 조회 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example1()
{
if (vizcore3d.Model.IsOpen() == false) return;
if (vizcore3d.Clash.Items.Count == 0) return;
List<VIZCore3D.NET.Data.Vertex3D> hotPoint = new List<VIZCore3D.NET.Data.Vertex3D>();
hotPoint.Add(new Data.Vertex3D(0, 0, 0));
hotPoint.Add(new Data.Vertex3D(100, 100, 100));
hotPoint.Add(new Data.Vertex3D(200, 200, 200));
List<VIZCore3D.NET.Data.ClashResultSymbols> symbols = new List<VIZCore3D.NET.Data.ClashResultSymbols>();
symbols.Add(VIZCore3D.NET.Data.ClashResultSymbols.Circle); // 근접
symbols.Add(VIZCore3D.NET.Data.ClashResultSymbols.Square); // 접촉
symbols.Add(VIZCore3D.NET.Data.ClashResultSymbols.Triangle); // 침투
vizcore3d.Clash.ShowResultSymbol(
hotPoint /* Position - Clash Points */
, symbols /* Symbol Kind */
, 10 /* Radius */
, true /* Fixed Size */
, System.Drawing.Color.Yellow /* Color */
, true /* Number Text Visible */
);
}
private void Example2()
{
vizcore3d.Clash.ClearResultSymbol();
}