LightDirection
public Vector3D LightDirection { get; set; }
빛 방향 설정
화면상의 방향 +X = 좌, -X = 우, +Y = 상, -Y = 하, +Z = 앞, -Z = 뒤
Returns
| Type | Description |
|---|---|
| Vector3D |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
vizcore3d.View.LightDirection = new Data.Vector3D(1, 0, 1);
}