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AddPrimitiveCone

Overloads

NameDescription
AddPrimitiveCone(int bodyIndex, List<float> radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성
AddPrimitiveCone(int bodyIndex, List<float> radius, List<float> offset, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성

AddPrimitiveCone(int bodyIndex, List<float> radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

public int AddPrimitiveCone(int bodyIndex, List&lt;float&gt; radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성

Parameters

NameTypeDescription
bodyIndexint바디(Body) 노드 인덱스
radiusList<float>Radius : [0] - Top Radius, [1] - Bottom Radius
heightfloatHeight
matrixMatrix3DMatrix
colorColorColor
rebuildDatabool데이터 재구성 여부
sideCountintSide Count : 12 (6~36)
unitScalefloatUnit Scale : 1.0f
systemTypeintSystem Type : 0(TRIBON), 1(AVEVA MARINE : Default)

Returns

TypeDescription
int노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);

int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);

{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex /* Body Node Index */
, length /* Length */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
, 1.0f /* Scale */
);
}

{
/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
matrix.SetTranslate(1000, 2000, 3000);

vizcore3d.MeshEdit.AddPrimitiveCone(
bodyIndex /* Body Node Index */
, radius /* Radius */
, 2000.0f /* Height */
, matrix /* Matrix */
, Color.Blue /* Color */
, false /* Rebuild Data */
, 12 /* Side Count */
, 1.0f /* Scale */
, 1 /* System Type */
);
}

vizcore3d.Structure.RebuildData();
}

AddPrimitiveCone(int bodyIndex, List<float> radius, List<float> offset, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

public int AddPrimitiveCone(int bodyIndex, List&lt;float&gt; radius, List&lt;float&gt; offset, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount, float unitScale, int systemType)

Body 노드에 Cone (Cone, Sloped Cylinder, Snout) Primitive 생성

Parameters

NameTypeDescription
bodyIndexint바디(Body) 노드 인덱스
radiusList<float>Radius : [0] - Top Radius, [1] - Bottom Radius
offsetList<float>Offset : [0] - X Offset, [1] - Y Offset
heightfloatHeight
matrixMatrix3DMatrix
colorColorColor
rebuildDatabool데이터 재구성 여부
sideCountintSide Count : 12 (6~36)
unitScalefloatUnit Scale : 1.0f
systemTypeintSystem Type : 0(TRIBON), 1(AVEVA MARINE : Default)

Returns

TypeDescription
int노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);

int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);

{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex /* Body Node Index */
, length /* Length */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
, 1.0f /* Scale */
);
}

{
/* Radius : Top[0], Bottom[1] */
List<float> radius = new List<float>() { 1000.0f, 1000.0f };

/* Offset : X[0], Y[1] */
List<float> offset = new List<float>() { 100.0f, 100.0f };

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
matrix.SetTranslate(1000, 2000, 3000);

vizcore3d.MeshEdit.AddPrimitiveCone(
bodyIndex /* Body Node Index */
, radius /* Radius */
, offset /* Offset */
, 2000.0f /* Height */
, matrix /* Matrix */
, Color.Blue /* Color */
, false /* Rebuild Data */
, 12 /* Side Count */
, 1.0f /* Scale */
, 1 /* System Type */
);
}

vizcore3d.Structure.RebuildData();
}