AddPrimitiveCylinder
Overloads
| Name | Description |
|---|---|
| AddPrimitiveCylinder(int bodyIndex, float radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount) | Body 노드에 Cylinder Primitive 생성 |
| AddPrimitiveCylinder(int bodyIndex, float radius, float height, float bottomShear, float topShear, Matrix3D matrix, Color color, bool rebuildData, int sideCount) | Body 노드에 Cylinder Primitive 생성 |
| AddPrimitiveCylinder(int bodyIndex, Vertex3D start, Vertex3D end, float radius, Color color, bool rebuildData, int sideCount) | Body 노드에 Cylinder Primitive 생성 |
AddPrimitiveCylinder(int bodyIndex, float radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount)
public int AddPrimitiveCylinder(int bodyIndex, float radius, float height, Matrix3D matrix, Color color, bool rebuildData, int sideCount)
Body 노드에 Cylinder Primitive 생성
Parameters
| Name | Type | Description |
|---|---|---|
| bodyIndex | int | 바디(Body) 노드 인덱스 |
| radius | float | Radius |
| height | float | Height |
| matrix | Matrix3D | Matrix |
| color | Color | Color |
| rebuildData | bool | 데이터 재구성 여부 |
| sideCount | int | Side Count : 12 (6~36) |
Returns
| Type | Description |
|---|---|
| int | 노드(BODY) 아이디 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);
string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);
int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);
{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);
vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex /* Body Node Index */
, length /* Length */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
, 1.0f /* Scale */
);
}
{
float radius = 1000.0f; // Radius
float height = 2000.0f; // Height
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
matrix.SetTranslate(1000, 2000, 3000);
vizcore3d.MeshEdit.AddPrimitiveCylinder(
bodyIndex /* Body Node Index */
, radius /* Radius */
, height /* Height */
, matrix /* Matrix */
, Color.Blue /* Color */
, false /* Rebuild Data */
, 12 /* Side Count */
);
}
vizcore3d.Structure.RebuildData();
}
AddPrimitiveCylinder(int bodyIndex, float radius, float height, float bottomShear, float topShear, Matrix3D matrix, Color color, bool rebuildData, int sideCount)
public int AddPrimitiveCylinder(int bodyIndex, float radius, float height, float bottomShear, float topShear, Matrix3D matrix, Color color, bool rebuildData, int sideCount)
Body 노드에 Cylinder Primitive 생성
Parameters
| Name | Type | Description |
|---|---|---|
| bodyIndex | int | 바디(Body) 노드 인덱스 |
| radius | float | Radius |
| height | float | Height |
| bottomShear | float | Bottom Shear (Degree) - X방향 |
| topShear | float | Top Shear (Degree) - X방향 |
| matrix | Matrix3D | Matrix |
| color | Color | Color |
| rebuildData | bool | 데이터 재구성 여부 |
| sideCount | int | Side Count : 12 (6~36) |
Returns
| Type | Description |
|---|---|
| int | 노드(BODY) 아이디 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);
string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);
int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);
{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);
vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex /* Body Node Index */
, length /* Length */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
, 1.0f /* Scale */
);
}
{
float radius = 1000.0f; // Radius
float height = 2000.0f; // Height
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 2000, 3000);
vizcore3d.MeshEdit.AddPrimitiveCylinder(
bodyIndex /* Body Node Index */
, radius /* Radius */
, height /* Height */
, 15 /* BottomShear */
, 15 /* TopShear */
, matrix /* Matrix */
, Color.Blue /* Color */
, false /* Rebuild Data */
, 12 /* Side Count */
);
}
vizcore3d.Structure.RebuildData();
}
AddPrimitiveCylinder(int bodyIndex, Vertex3D start, Vertex3D end, float radius, Color color, bool rebuildData, int sideCount)
public int AddPrimitiveCylinder(int bodyIndex, Vertex3D start, Vertex3D end, float radius, Color color, bool rebuildData, int sideCount)
Body 노드에 Cylinder Primitive 생성
Parameters
| Name | Type | Description |
|---|---|---|
| bodyIndex | int | 바디(Body) 노드 인덱스 |
| start | Vertex3D | 시작 위치 |
| end | Vertex3D | 종료 위치 |
| radius | float | Radius |
| color | Color | Color |
| rebuildData | bool | 데이터 재구성 여부 |
| sideCount | int | Side Count : 12 (6~36) |
Returns
| Type | Description |
|---|---|
| int | 노드(BODY) 아이디 |
Examples
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");
string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);
string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);
string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);
int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);
{
List<float> length = new List<float>() { 1000.0f, 2000.0f, 3000.0f };
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);
vizcore3d.MeshEdit.AddPrimitiveBox(
bodyIndex /* Body Node Index */
, length /* Length */
, matrix /* Matrix */
, Color.Orange /* Color */
, false /* Rebuild Data */
, 1.0f /* Scale */
);
}
{
VIZCore3D.NET.Data.Vertex3D start = new VIZCore3D.NET.Data.Vertex3D(1000.0f, 1000.0f, 1000.0f);
VIZCore3D.NET.Data.Vertex3D end = new VIZCore3D.NET.Data.Vertex3D(0.0f, 0.0f, 0.0f);
float radius = 500.0f;
int id = vizcore3d.MeshEdit.AddPrimitiveCylinder(
bodyIndex /* Body Node Index */
, start /* Start Point */
, end /* End Point */
, radius /* Radius */
, Color.Orange /* Color */
, false /* Rebuild Data */
, 12 /* Side Count */
);
}
vizcore3d.Structure.RebuildData();
}