본문으로 건너뛰기

CreateBodyWithPrimitiveSphericalCap

Overloads

NameDescription
CreateBodyWithPrimitiveSphericalCap(int nodeIndex, string name, float radius, float height, int numberSide, int numberSection, Matrix3D matrix, Color color)Body 노드 생성 - Primitive Spherical Cap

CreateBodyWithPrimitiveSphericalCap(int nodeIndex, string name, float radius, float height, int numberSide, int numberSection, Matrix3D matrix, Color color)

public int CreateBodyWithPrimitiveSphericalCap(int nodeIndex, string name, float radius, float height, int numberSide, int numberSection, Matrix3D matrix, Color color)

Body 노드 생성 - Primitive Spherical Cap

Parameters

NameTypeDescription
nodeIndexint부모 노드 인덱스
namestring생성할 노드의 이름
radiusfloatRadius
heightfloatHeight
numberSideintNumber Side : Default (12). 6 ~ 36
numberSectionintNumber Section
matrixMatrix3DMatrix
colorColorColor

Returns

TypeDescription
int생성된 노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

public void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";

{
float radius = 29.0f;
float height = 6.0f;

int numberSide = 12;
int numberSection = 12;

VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.MeshEdit.CreateBodyWithPrimitiveSphericalCap(
partNode.Index /* Parent Node Index */
, bodyName /* Name */
, radius /* Radius */
, height /* Height */
, numberSide /* Number of Side */
, numberSection /* Number Of Section */
, matrix /* Matrix */
, Color.Green /* Color */
);
}
}