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AddPrimitiveSphere

Overloads

NameDescription
AddPrimitiveSphere(int bodyIndex, float radius, Matrix3D matrix, Color color, bool rebuildData, int detailLevel)Body 노드에 Sphere Primitive 생성

AddPrimitiveSphere(int bodyIndex, float radius, Matrix3D matrix, Color color, bool rebuildData, int detailLevel)

public int AddPrimitiveSphere(int bodyIndex, float radius, Matrix3D matrix, Color color, bool rebuildData, int detailLevel)

Body 노드에 Sphere Primitive 생성

Parameters

NameTypeDescription
bodyIndexint바디(Body) 노드 인덱스
radiusfloatRadius
matrixMatrix3DMatrix
colorColorColor
rebuildDatabool데이터 재구성 여부
detailLevelintDetail Level : 0 (High) ~ ...

Returns

TypeDescription
int노드(BODY) 아이디

Examples

// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

public void Example()
{
// New Empty Model
int index = vizcore3d.Model.NewEmptyModel("MODEL");

string assemblyName = "ASSEMBLY";
VIZCore3D.NET.Data.Node assemblyNode =
vizcore3d.Structure.CreateNode(
index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */
, assemblyName /* Node Name */
);

string partName = "PART";
VIZCore3D.NET.Data.Node partNode =
vizcore3d.Structure.CreateNode(
assemblyNode.Index /* Parent Node Index */
, VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */
, partName /* Node Name */
);

string bodyName = "BODY";
int bodyId =
vizcore3d.Structure.CreateBody(
partNode.Index /* Parent Node Index */
, bodyName /* Node Name */
);

int bodyIndex = vizcore3d.Object3D.GetBodyIndex(bodyId);

{
VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
matrix.Identity();
//matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
//matrix.SetTranslate(1000, 0, 0, false);

vizcore3d.MeshEdit.AddPrimitiveSphere(
bodyIndex /* Body Node Index */
, 100.0f /* Radius */
, matrix /* Matrix */
, Color.Green /* Color */
, false /* Rebuild Data */
, 1 /* Detail Level */
);
}

vizcore3d.Structure.RebuildData();
}