| MeshEditManagerCreateBody Method |
Body 노드 생성
Namespace: VIZCore3D.NET.ManagerAssembly: VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.910 (2.8.24.910)
Syntax public int CreateBody(
int nodeIndex,
string name
)
Parameters
- nodeIndex Int32
- 부모 노드 인덱스
- name String
- 생성할 노드의 이름
Return Value
Int32생성된 노드 아이디
Example
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
string assemblyName = string.Format("Assembly #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node assembly = vizcore3d.MeshEdit.CreateNode(0, VIZCore3D.NET.Data.NodeKind.ASSEMBLY, assemblyName);
if (assembly == null) return;
string partName = string.Format("Part #{0}", vizcore3d.Object3D.GetNodeCount());
VIZCore3D.NET.Data.Node part = vizcore3d.MeshEdit.CreateNode(assembly.Index, VIZCore3D.NET.Data.NodeKind.PART, partName);
if (part == null) return;
string bodyName = string.Format("Body #{0}", vizcore3d.Object3D.GetNodeCount());
int id = vizcore3d.MeshEdit.CreateBody(part.Index, bodyName);
if (id == -1)
MessageBox.Show("NG", "VIZCore3D.NET", MessageBoxButtons.OK, MessageBoxIcon.Error);
else
MessageBox.Show(string.Format("Body ID : {0}", id), "VIZCore3D.NET", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
See Also