MeshEditManagerCreateBody Method |
Namespace: VIZCore3D.NET.Manager
public int CreateBody( int nodeIndex, string name )
// VIZCore3D.NET Control private VIZCore3D.NET.VIZCore3DControl vizcore3d; private void Example() { string assemblyName = string.Format("Assembly #{0}", vizcore3d.Object3D.GetNodeCount()); VIZCore3D.NET.Data.Node assembly = vizcore3d.MeshEdit.CreateNode(0, VIZCore3D.NET.Data.NodeKind.ASSEMBLY, assemblyName); if (assembly == null) return; string partName = string.Format("Part #{0}", vizcore3d.Object3D.GetNodeCount()); VIZCore3D.NET.Data.Node part = vizcore3d.MeshEdit.CreateNode(assembly.Index, VIZCore3D.NET.Data.NodeKind.PART, partName); if (part == null) return; string bodyName = string.Format("Body #{0}", vizcore3d.Object3D.GetNodeCount()); int id = vizcore3d.MeshEdit.CreateBody(part.Index, bodyName); if (id == -1) MessageBox.Show("NG", "VIZCore3D.NET", MessageBoxButtons.OK, MessageBoxIcon.Error); else MessageBox.Show(string.Format("Body ID : {0}", id), "VIZCore3D.NET", MessageBoxButtons.OK, MessageBoxIcon.Information); }