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MeshEditManagerCreateBodyPrimitiveSphere Method

Body 노드 생성 - Primitive Sphere

Namespace: VIZCore3D.NET.Manager
Assembly: VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.910 (2.8.24.910)
Syntax
C#
public int CreateBodyPrimitiveSphere(
	int nodeIndex,
	string name,
	float radius,
	Matrix3D matrix,
	Color color,
	int detailLevel = 1
)

Parameters

nodeIndex  Int32
부모 노드 인덱스
name  String
생성할 노드의 이름
radius  Single
Radius
matrix  Matrix3D
Matrix
color  Color
Color
detailLevel  Int32  (Optional)
Detail Level : 0 (High) ~ ...

Return Value

Int32
생성된 노드(BODY) 아이디
Example
C#
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

public void Example()
{
    // New Empty Model
    int index = vizcore3d.Model.NewEmptyModel("MODEL");

    string assemblyName = "ASSEMBLY";
    VIZCore3D.NET.Data.Node assemblyNode =
        vizcore3d.Structure.CreateNode(
            index                                   /* Parent Node Index */
            , VIZCore3D.NET.Data.NodeKind.ASSEMBLY  /* Node Kind */
            , assemblyName                          /* Node Name */
            );

    string partName = "PART";
    VIZCore3D.NET.Data.Node partNode =
        vizcore3d.Structure.CreateNode(
            assemblyNode.Index                      /* Parent Node Index */
            , VIZCore3D.NET.Data.NodeKind.PART      /* Node Kind */
            , partName                              /* Node Name */
            );

    string bodyName = "BODY";            

    {
        VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
        matrix.Identity();
        //matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
        //matrix.SetTranslate(1000, 0, 0, false);

        vizcore3d.MeshEdit.CreateBodyPrimitiveSphere(
            partNode.Index      /* Parent Node Index */
            , bodyName          /* Name */
            , 100.0f            /* Radius */
            , matrix            /* Matrix */
            , Color.Green       /* Color */
            , 1                 /* Detail Level */
            );
    }
}
See Also