MeshEditManagerCreateBodyPrimitiveSphere Method |
Namespace: VIZCore3D.NET.Manager
public int CreateBodyPrimitiveSphere( int nodeIndex, string name, float radius, Matrix3D matrix, Color color, int detailLevel = 1 )
// VIZCore3D.NET Control private VIZCore3D.NET.VIZCore3DControl vizcore3d; public void Example() { // New Empty Model int index = vizcore3d.Model.NewEmptyModel("MODEL"); string assemblyName = "ASSEMBLY"; VIZCore3D.NET.Data.Node assemblyNode = vizcore3d.Structure.CreateNode( index /* Parent Node Index */ , VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */ , assemblyName /* Node Name */ ); string partName = "PART"; VIZCore3D.NET.Data.Node partNode = vizcore3d.Structure.CreateNode( assemblyNode.Index /* Parent Node Index */ , VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */ , partName /* Node Name */ ); string bodyName = "BODY"; { VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D(); matrix.Identity(); //matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f)); //matrix.SetTranslate(1000, 0, 0, false); vizcore3d.MeshEdit.CreateBodyPrimitiveSphere( partNode.Index /* Parent Node Index */ , bodyName /* Name */ , 100.0f /* Radius */ , matrix /* Matrix */ , Color.Green /* Color */ , 1 /* Detail Level */ ); } }