| MeshEditManagerGetBodyVertices Method |
Body 노드의 정점 정보 반환
Namespace: VIZCore3D.NET.ManagerAssembly: VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.910 (2.8.24.910)
Syntax public List<BodyVertexData> GetBodyVertices(
int bodyIndex
)
Parameters
- bodyIndex Int32
- Body Index
Return Value
ListBodyVertexDataVertex Data
Example
private VIZCore3D.NET.VIZCore3DControl vizcore3d;
private void Example()
{
vizcore3d.BeginUpdate();
List<int> bodies = new List<int>();
bodies.Add(1234);
for( int j = 0; j < bodies.Count; j++)
{
int bodyIndex = bodies[j];
List<VIZCore3D.NET.Data.BodyVertexData> vertexData = vizcore3d.MeshEdit.GetBodyVertices(bodyIndex);
for(int i = 0; i < vertexData.Count; i++)
{
vertexData[i].Vertex.X += 1000;
}
vizcore3d.MeshEdit.SetBodyVertices(
bodyIndex
, vertexData
, false);
}
vizcore3d.Structure.RebuildData();
vizcore3d.EndUpdate();
}
See Also