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MeshEditManagerCreateBodyPrimitiveDish Method

Body 노드 생성 - Primitive Dish

Namespace:  VIZCore3D.NET.Manager
Assembly:  VIZCore3D.NET (in VIZCore3D.NET.dll) Version: 2.8.24.1104 (2.8.24.1104)
Syntax
C#
public int CreateBodyPrimitiveDish(
	int nodeIndex,
	string name,
	List<float> radius,
	int numberSide,
	int numberSlice,
	Matrix3D matrix,
	Color color
)

Parameters

nodeIndex
Type: SystemInt32
부모 노드 인덱스
name
Type: SystemString
생성할 노드의 이름
radius
Type: System.Collections.GenericListSingle
Radius : [0] Bottom Radius, [1] Top Radius
numberSide
Type: SystemInt32
Number Side : Default (12). 6 ~ 36
numberSlice
Type: SystemInt32
Number Slice : Default (12). 숫자가 높을수록 고품질 형상 생성
matrix
Type: VIZCore3D.NET.DataMatrix3D
Matrix
color
Type: System.DrawingColor
Color

Return Value

Type: Int32
생성된 노드(BODY) 아이디
Examples
C#
// VIZCore3D.NET Control
private VIZCore3D.NET.VIZCore3DControl vizcore3d;

public void Example()
{
    // New Empty Model
    int index = vizcore3d.Model.NewEmptyModel("MODEL");

    string assemblyName = "ASSEMBLY";
    VIZCore3D.NET.Data.Node assemblyNode =
        vizcore3d.Structure.CreateNode(
            index                                   /* Parent Node Index */
            , VIZCore3D.NET.Data.NodeKind.ASSEMBLY  /* Node Kind */
            , assemblyName                          /* Node Name */
            );

    string partName = "PART";
    VIZCore3D.NET.Data.Node partNode =
        vizcore3d.Structure.CreateNode(
            assemblyNode.Index                      /* Parent Node Index */
            , VIZCore3D.NET.Data.NodeKind.PART      /* Node Kind */
            , partName                              /* Node Name */
            );

    string bodyName = "BODY";

    {
        int numberSide = 12;
        int numberSlice = 12;

        List<float> radius = new List<float>();
        radius.Add(20); // Bottom Radius
        radius.Add(10); // Top Radius

        VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D();
        matrix.Identity();
        //matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f));
        //matrix.SetTranslate(1000, 0, 0, false);

        vizcore3d.MeshEdit.CreateBodyPrimitiveDish(
            partNode.Index      /* Parent Node Index */
            , bodyName          /* Name */
            , radius            /* Radius */
            , numberSide        /* Number of Side */
            , numberSlice       /* Number Of Slice */
            , matrix            /* Matrix */
            , Color.Green       /* Color */
            );
    }
}
See Also