MeshEditManagerCreateBodyPrimitivePyramid Method |
Namespace: VIZCore3D.NET.Manager
public int CreateBodyPrimitivePyramid( int nodeIndex, string name, SizeF bottom, SizeF top, SizeF offset, float height, Matrix3D matrix, Color color, int systemType = 1 )
// VIZCore3D.NET Control private VIZCore3D.NET.VIZCore3DControl vizcore3d; private void Example() { // New Empty Model int index = vizcore3d.Model.NewEmptyModel("MODEL"); string assemblyName = "ASSEMBLY"; VIZCore3D.NET.Data.Node assemblyNode = vizcore3d.Structure.CreateNode( index /* Parent Node Index */ , VIZCore3D.NET.Data.NodeKind.ASSEMBLY /* Node Kind */ , assemblyName /* Node Name */ ); string partName = "PART"; VIZCore3D.NET.Data.Node partNode = vizcore3d.Structure.CreateNode( assemblyNode.Index /* Parent Node Index */ , VIZCore3D.NET.Data.NodeKind.PART /* Node Kind */ , partName /* Node Name */ ); string bodyName = "BODY"; SizeF bottom = new SizeF(30, 40); SizeF top = new SizeF(10, 20); SizeF offset = new SizeF(2.5f, 4.5f); float height = 50; VIZCore3D.NET.Data.Matrix3D matrix = new VIZCore3D.NET.Data.Matrix3D(); matrix.Identity(); //matrix.SetRotateX(vizcore3d.View.DegreesToRadians(45.0f)); //matrix.SetTranslate(1000, 0, 0, false); int bodyId = vizcore3d.MeshEdit.CreateBodyPrimitivePyramid( partNode.Index /* Parent Node Index */ , bodyName /* Node Name */ , bottom /* Bottom Of Size */ , top /* Top Of Size */ , offset /* Offset Of Size */ , height /* Height */ , matrix /* Matrix */ , Color.Green /* Color */ , 1 /* System Type */ ); }